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*/

using UnityEngine;
using System.Collections;

namespace BuildReportTool
{

[System.Serializable]
public class UnityBuildSettings
{
	public string CompanyName; // PlayerSettings.companyName
	public string ProductName; // PlayerSettings.productName

	public bool UsingAdvancedLicense; // PlayerSettings.advancedLicense / Application.HasProLicense() ?





	// debug settings
	// ---------------------------------------------------------------

	public bool EnableDevelopmentBuild; // EditorUserBuildSettings.development / Debug.isDebugBuild
	public bool EnableDebugLog; // PlayerSettings.usePlayerLog
	public bool EnableSourceDebugging; // EditorUserBuildSettings.allowDebugging
	public bool EnableExplicitNullChecks; // EditorUserBuildSettings.explicitNullChecks
	public bool EnableCrashReportApi; // PlayerSettings.enableCrashReportAPI
	public bool EnableInternalProfiler; // PlayerSettings.enableInternalProfiler
	public bool ConnectProfiler; // EditorUserBuildSettings.connectProfiler

	public string ActionOnDotNetUnhandledException; // Unity 5: PlayerSettings.actionOnDotNetUnhandledException

	


	// build settings
	// ---------------------------------------------------------------

	public bool EnableHeadlessMode; // EditorUserBuildSettings.enableHeadlessMode
	public bool InstallInBuildFolder; // EditorUserBuildSettings.installInBuildFolder
	public bool ForceInstallation; // EditorUserBuildSettings.forceInstallation
	public bool BuildScriptsOnly; // EditorUserBuildSettings.buildScriptsOnly
	public bool StripPhysicsCode; // in Unity 4: PlayerSettings.stripPhysics. Removed in Unity 5
	public bool BakeCollisionMeshes; // Unity 5: PlayerSettings.bakeCollisionMeshes
	public bool StripUnusedMeshComponents; // PlayerSettings.stripUnusedMeshComponents



	// code settings
	// ---------------------------------------------------------------

	public string[] CompileDefines; // EditorUserBuildSettings.activeScriptCompilationDefines

	public string StrippingLevelUsed; // PlayerSettings.strippingLevel

	public string NETApiCompatibilityLevel; // PlayerSettings.apiCompatibilityLevel

	public string AOTOptions; // PlayerSettings.aotOptions

	public string LocationUsageDescription; // PlayerSettings.locationUsageDescription





	// rendering settings
	// ---------------------------------------------------------------

	public string ColorSpaceUsed; // PlayerSettings.colorSpace

	public bool UseMultithreadedRendering; // PlayerSettings.MTRendering

	// in Unity 3: only xbox 360 has this with PlayerSettings.xboxSkinOnGPU
	// in Unity 4, this is PlayerSettings.gpuSkinning
	public bool UseGPUSkinning;

	public string RenderingPathUsed; // Unity 4: PlayerSettings.renderingPath

	public bool VisibleInBackground; // PlayerSettings.visibleInBackground

	public string[] AspectRatiosAllowed; // PlayerSettings.HasAspectRatio





	// web player settings
	// ---------------------------------------------------------------

	public int WebPlayerDefaultScreenWidth; // PlayerSettings.defaultWebScreenWidth
	public int WebPlayerDefaultScreenHeight; // PlayerSettings.defaultWebScreenHeight

	public bool WebPlayerEnableStreaming; // EditorUserBuildSettings.webPlayerStreamed
	public bool WebPlayerDeployOffline; // EditorUserBuildSettings.webPlayerOfflineDeployment

	public int WebPlayerFirstStreamedLevelWithResources; // PlayerSettings.firstStreamedLevelWithResources



	// WebGL settings
	// ---------------------------------------------------------------
	public string WebGLOptimizationLevel; // EditorUserBuildSettings.webGLOptimizationLevel



	// flash player settings
	// ---------------------------------------------------------------
	// Unity 5: Flash support is dropped

	//public string FlashBuildSubtarget; // EditorUserBuildSettings.flashBuildSubtarget




	// shared by web and desktop
	// ---------------------------------------------------------------
	public bool RunInBackground; // PlayerSettings.runInBackground




	// desktop (windows/mac/linux) build settings
	// ---------------------------------------------------------------

	public string StandaloneResolutionDialogSettingUsed; // PlayerSettings.displayResolutionDialog

	public int StandaloneDefaultScreenWidth; // PlayerSettings.defaultScreenWidth
	public int StandaloneDefaultScreenHeight; // PlayerSettings.defaultScreenHeight

	public bool StandaloneFullScreenByDefault; // PlayerSettings.defaultIsFullScreen

	public bool StandaloneCaptureSingleScreen; // PlayerSettings.captureSingleScreen

	public bool StandaloneForceSingleInstance; // Unity 4: PlayerSettings.forceSingleInstance
	public bool StandaloneEnableResizableWindow; // Unity 4: PlayerSettings.resizableWindow


	public bool StandaloneUseStereoscopic3d; // PlayerSettings.stereoscopic3D


	// windows only build settings
	// ---------------------------------------------------------------

	public bool WinUseDirect3D11IfAvailable; // Unity 4: PlayerSettings.useDirect3D11

	public string WinDirect3D9FullscreenModeUsed; // PlayerSettings.d3d9FullscreenMode
	public string WinDirect3D11FullscreenModeUsed; // PlayerSettings.d3d11FullscreenMode


	// mac only build settings
	// ---------------------------------------------------------------

	public bool MacUseAppStoreValidation; // PlayerSettings.useMacAppStoreValidation
	public string MacFullscreenModeUsed; // PlayerSettings.macFullscreenMode



	// Windows Store App only build settings
	// ---------------------------------------------------------------
	
	public bool WSAGenerateReferenceProjects; // EditorUserBuildSettings.metroGenerateReferenceProjects
	





	// Mobile build settings
	// ---------------------------------------------------------------

	public string MobileBundleIdentifier; // PlayerSettings.bundleIdentifier ("Bundle Identifier" in iOS, "Package Identifier" in Android)
	public string MobileBundleVersion; // PlayerSettings.bundleVersion ("Bundle Version" in iOS, "Version Name" in Android)
	public bool MobileHideStatusBar; // PlayerSettings.statusBarHidden

	public int MobileAccelerometerFrequency; // PlayerSettings.accelerometerFrequency

	public string MobileDefaultOrientationUsed; // PlayerSettings.defaultInterfaceOrientation
	public bool MobileEnableAutorotateToPortrait; // PlayerSettings.allowedAutorotateToPortrait
	public bool MobileEnableAutorotateToReversePortrait; // PlayerSettings.allowedAutorotateToPortraitUpsideDown
	public bool MobileEnableAutorotateToLandscapeLeft; // PlayerSettings.allowedAutorotateToLandscapeLeft
	public bool MobileEnableAutorotateToLandscapeRight; // PlayerSettings.allowedAutorotateToLandscapeRight
	public bool MobileEnableOSAutorotation; // PlayerSettings.useOSAutorotation

	public bool Use32BitDisplayBuffer; // PlayerSettings.use32BitDisplayBuffer



	// iOS only build settings
	// ---------------------------------------------------------------

	// Unity 5: EditorUserBuildSettings.appendProject is removed
	public bool iOSAppendedToProject; // EditorUserBuildSettings.appendProject
	public bool iOSSymlinkLibraries; // EditorUserBuildSettings.symlinkLibraries

	public string iOSAppDisplayName; // PlayerSettings.iOS.applicationDisplayName

	public string iOSScriptCallOptimizationUsed; // PlayerSettings.iOS.scriptCallOptimization

	public string iOSSDKVersionUsed; // PlayerSettings.iOS.sdkVersion
	public string iOSTargetOSVersion; // PlayerSettings.iOS.targetOSVersion

	public string iOSTargetDevice; // PlayerSettings.iOS.targetDevice
	public string iOSTargetResolution; // PlayerSettings.iOS.targetResolution

	public bool iOSIsIconPrerendered; // PlayerSettings.iOS.prerenderedIcon

	public string iOSRequiresPersistentWiFi; // PlayerSettings.iOS.requiresPersistentWiFi

	public string iOSStatusBarStyle; // PlayerSettings.iOS.statusBarStyle



	// Unity 5: PlayerSettings.iOS.exitOnSuspend is replaced with PlayerSettings.iOS.appInBackgroundBehavior
	public bool iOSExitOnSuspend; // PlayerSettings.iOS.exitOnSuspend
	public string iOSAppInBackgroundBehavior; // PlayerSettings.iOS.appInBackgroundBehavior (undocumented as of Unity 5.0.0f4)


	public bool iOSLogObjCUncaughtExceptions; // PlayerSettings.logObjCUncaughtExceptions


	public string iOSShowProgressBarInLoadingScreen; // PlayerSettings.iOS.showActivityIndicatorOnLoading

	public string iOSTargetGraphics; // PlayerSettings.targetIOSGraphics
	
	
	

	// Android only build settings
	// ---------------------------------------------------------------

	public string AndroidBuildSubtarget; // EditorUserBuildSettings.androidBuildSubtarget

	public bool AndroidUseAPKExpansionFiles; // PlayerSettings.Android.useAPKExpansionFiles

	public bool AndroidAsAndroidProject; // EditorUserBuildSettings.exportAsGoogleAndroidProject

	public bool AndroidUseLicenseVerification; // PlayerSettings.Android.licenseVerification

	
	public bool AndroidIsGame; // Unity 5: PlayerSettings.Android.androidIsGame
	public bool AndroidTvCompatible; // Unity 5: PlayerSettings.Android.androidTVCompatibility
	
	

	// Unity 5: PlayerSettings.Android.use24BitDepthBuffer is replaced with PlayerSettings.Android.disableDepthAndStencilBuffers
	public bool AndroidUse24BitDepthBuffer; // PlayerSettings.Android.use24BitDepthBuffer
	public bool AndroidDisableDepthAndStencilBuffers; // PlayerSettings.Android.disableDepthAndStencilBuffers

	

	public int AndroidVersionCode; // PlayerSettings.Android.bundleVersionCode

	public string AndroidMinSDKVersion; // PlayerSettings.Android.minSdkVersion
	public string AndroidTargetDevice; // PlayerSettings.Android.targetDevice

	public string AndroidSplashScreenScaleMode; // PlayerSettings.Android.splashScreenScale

	public string AndroidPreferredInstallLocation; // PlayerSettings.Android.preferredInstallLocation

	public bool AndroidForceInternetPermission; // PlayerSettings.Android.forceInternetPermission
	public bool AndroidForceSDCardPermission; // PlayerSettings.Android.forceSDCardPermission

	public string AndroidShowProgressBarInLoadingScreen; // PlayerSettings.Android.showActivityIndicatorOnLoading

	public string AndroidKeyAliasName; // PlayerSettings.Android.keyaliasName
	public string AndroidKeystoreName; // PlayerSettings.Android.keystoreName




	// BlackBerry only build settings
	// ---------------------------------------------------------------

	public string BlackBerryBuildSubtarget; // EditorUserBuildSettings.blackberryBuildSubtarget
	public string BlackBerryBuildType; // EditorUserBuildSettings.blackberryBuildType

	// Unity 5: PlayerSettings.BlackBerry.authorId removed
	public string BlackBerryAuthorID; // PlayerSettings.BlackBerry.authorId
	public string BlackBerryDeviceAddress; // PlayerSettings.BlackBerry.deviceAddress

	public string BlackBerrySaveLogPath; // PlayerSettings.BlackBerry.saveLogPath
	public string BlackBerryTokenPath; // PlayerSettings.BlackBerry.tokenPath

	public string BlackBerryTokenAuthor; // PlayerSettings.BlackBerry.tokenAuthor
	public string BlackBerryTokenExpiration; // PlayerSettings.BlackBerry.tokenExpires

	public bool BlackBerryHasCamPermissions; // PlayerSettings.BlackBerry.HasCameraPermissions()
	public bool BlackBerryHasMicPermissions; // PlayerSettings.BlackBerry.HasMicrophonePermissions()
	public bool BlackBerryHasGpsPermissions; // PlayerSettings.BlackBerry.HasGPSPermissions()
	public bool BlackBerryHasIdPermissions; // PlayerSettings.BlackBerry.HasIdentificationPermissions()
	public bool BlackBerryHasSharedPermissions; // PlayerSettings.BlackBerry.HasSharedPermissions()







	// XBox 360 build settings
	// ---------------------------------------------------------------

	public string Xbox360BuildSubtarget; // EditorUserBuildSettings.xboxBuildSubtarget
	public string Xbox360RunMethod; // EditorUserBuildSettings.xboxRunMethod

	public string Xbox360TitleId; // PlayerSettings.xboxTitleId

	public string Xbox360ImageXexFilePath; // PlayerSettings.xboxImageXexFilePath
	public string Xbox360SpaFilePath; // PlayerSettings.xboxSpaFilePath

	public bool Xbox360AutoGenerateSpa; // PlayerSettings.xboxGenerateSpa

	public bool Xbox360EnableKinect; // PlayerSettings.xboxEnableKinect
	public bool Xbox360EnableKinectAutoTracking; // PlayerSettings.xboxEnableKinectAutoTracking
	public bool Xbox360EnableSpeech; // PlayerSettings.xboxEnableSpeech
	public bool Xbox360EnableAvatar; // PlayerSettings.xboxEnableAvatar

	public uint Xbox360SpeechDB; // PlayerSettings.xboxSpeechDB

	public int Xbox360AdditionalTitleMemSize; // PlayerSettings.xboxAdditionalTitleMemorySize

	public bool Xbox360DeployKinectResources; // PlayerSettings.xboxDeployKinectResources
	public bool Xbox360DeployKinectHeadOrientation; // PlayerSettings.xboxDeployKinectHeadOrientation
	public bool Xbox360DeployKinectHeadPosition; // PlayerSettings.xboxDeployKinectHeadPosition


	// XBox One build settings
	// ---------------------------------------------------------------
	
	public string XboxOneDeployMethod; // EditorUserBuildSettings.xboxOneDeployMethod
	public string XboxOneTitleId; // PlayerSettings.XboxOne.TitleId
	public string XboxOneContentId; // PlayerSettings.XboxOne.ContentId
	public string XboxOneProductId; // PlayerSettings.XboxOne.ProductId
	public string XboxOneSandboxId; // PlayerSettings.XboxOne.SandboxId
	public string XboxOneServiceConfigId; // PlayerSettings.XboxOne.SCID
	public string XboxOneVersion; // PlayerSettings.XboxOne.Version
	public bool XboxOneIsContentPackage; // PlayerSettings.XboxOne.IsContentPackage
	
	public string XboxOneDescription; // PlayerSettings.XboxOne.Description
	
	public string XboxOnePackagingEncryptionLevel; // PlayerSettings.XboxOne.PackagingEncryption
	
	public string[] XboxOneAllowedProductIds; // PlayerSettings.XboxOne.AllowedProductIds
	
	public bool XboxOneDisableKinectGpuReservation; // PlayerSettings.XboxOne.DisableKinectGpuReservation
	public bool XboxOneEnableVariableGPU; // PlayerSettings.XboxOne.EnableVariableGPU
	public int XboxOneStreamingInstallLaunchRange; // EditorUserBuildSettings.streamingInstallLaunchRange
	public uint XboxOnePersistentLocalStorageSize; // PlayerSettings.XboxOne.PersistentLocalStorageSize
	
	public string[] XboxOneSocketNames; // PlayerSettings.XboxOne.SocketNames
	
	public string XboxOneGameOsOverridePath; // PlayerSettings.XboxOne.GameOsOverridePath
	public string XboxOneAppManifestOverridePath; // PlayerSettings.XboxOne.AppManifestOverridePath
	public string XboxOnePackagingOverridePath; // PlayerSettings.XboxOne.PackagingOverridePath
	



	// used in PS3, but don't know which other Playstation platforms it also applies to
	public bool CompressBuildWithPsArc; // EditorUserBuildSettings.compressWithPsArc

	public bool NeedSubmissionMaterials; // EditorUserBuildSettings.needSubmissionMaterials

	// PS3 build settings
	// ---------------------------------------------------------------


	public string SCEBuildSubtarget; // EditorUserBuildSettings.sceBuildSubtarget
	
	// paths
	public string PS3TitleConfigFilePath; // PlayerSettings.ps3TitleConfigPath
	public string PS3DLCConfigFilePath; // PlayerSettings.ps3DLCConfigPath
	public string PS3ThumbnailFilePath; // PlayerSettings.ps3ThumbnailPath
	public string PS3BackgroundImageFilePath; // PlayerSettings.ps3BackgroundPath
	public string PS3BackgroundSoundFilePath; // PlayerSettings.ps3SoundPath
	public string PS3TrophyPackagePath; // PlayerSettings.ps3TrophyPackagePath

	public bool PS3InTrialMode; // PlayerSettings.ps3TrialMode
	public bool PS3DisableDolbyEncoding; // Unity 5: PlayerSettings.PS3.DisableDolbyEncoding
	public bool PS3EnableMoveSupport; // Unity 5: PlayerSettings.PS3.EnableMoveSupport
	public bool PS3UseSPUForUmbra; // Unity 5: PlayerSettings.PS3.UseSPUForUmbra
	public bool PS3EnableVerboseMemoryStats; // Unity 5: PlayerSettings.PS3.EnableVerboseMemoryStats

	public int PS3VideoMemoryForAudio; // Unity 5: PlayerSettings.PS3.videoMemoryForAudio
	public int PS3VideoMemoryForVertexBuffers; // PlayerSettings.PS3.videoMemoryForVertexBuffers
	public int PS3BootCheckMaxSaveGameSizeKB; // PlayerSettings.ps3BootCheckMaxSaveGameSizeKB

	public int PS3SaveGameSlots; // PlayerSettings.ps3SaveGameSlots

	public string PS3NpCommsId; // PlayerSettings.ps3TrophyCommId
	public string PS3NpCommsSig; // PlayerSettings.ps3TrophyCommSig
	public int PS3NpAgeRating; // Unity 5: PlayerSettings.PS3.npAgeRating


	
	// PS4 build settings
	// ---------------------------------------------------------------

	public string PS4BuildSubtarget; // EditorUserBuildSettings.ps4BuildSubtarget
	
	public int PS4AppParameter1; // PlayerSettings.PS4.applicationParameter1
	public int PS4AppParameter2; // PlayerSettings.PS4.applicationParameter2
	public int PS4AppParameter3; // PlayerSettings.PS4.applicationParameter3
	public int PS4AppParameter4; // PlayerSettings.PS4.applicationParameter4

	public int PS4AppType; // PlayerSettings.PS4.appType
	public string PS4AppVersion; // PlayerSettings.PS4.appVersion
	public string PS4Category; // PlayerSettings.PS4.category
	public string PS4ContentId; // PlayerSettings.PS4.contentID
	public string PS4MasterVersion; // PlayerSettings.PS4.masterVersion

	public string PS4EnterButtonAssignment; // PlayerSettings.PS4.enterButtonAssignment
	public string PS4RemotePlayKeyAssignment; // PlayerSettings.PS4.remotePlayKeyAssignment
	
	public string PS4VideoOutPixelFormat; // PlayerSettings.PS4.videoOutPixelFormat
	public string PS4VideoOutResolution; // PlayerSettings.PS4.videoOutResolution
	
	public string PS4MonoEnvVars; // PlayerSettings.PS4.monoEnv
	
	public string PS4NpAgeRating; // PlayerSettings.PS4.npAgeRating
	public string PS4ParentalLevel; // PlayerSettings.PS4.parentalLevel
	
	public bool PS4EnablePlayerPrefsSupport; // PlayerSettings.PS4.playerPrefsSupport
	
	public bool PS4EnableFriendPushNotifications; // PlayerSettings.PS4.pnFriends
	public bool PS4EnablePresencePushNotifications; // PlayerSettings.PS4.pnPresence
	public bool PS4EnableSessionPushNotifications; // PlayerSettings.PS4.pnSessions
	public bool PS4EnableGameCustomDataPushNotifications; // PlayerSettings.PS4.pnGameCustomData
	
	// paths
	public string PS4BgImagePath; // PlayerSettings.PS4.BackgroundImagePath
	public string PS4BgMusicPath; // PlayerSettings.PS4.BGMPath
	public string PS4StartupImagePath; // PlayerSettings.PS4.StartupImagePath
	public string PS4ParamSfxPath; // PlayerSettings.PS4.paramSfxPath
	public string PS4NpTitleDatPath; // PlayerSettings.PS4.NPtitleDatPath
	public string PS4NpTrophyPackagePath; // PlayerSettings.PS4.npTrophyPackPath
	public string PS4PronunciationSigPath; // PlayerSettings.PS4.PronunciationSIGPath
	public string PS4PronunciationXmlPath; // PlayerSettings.PS4.PronunciationXMLPath
	public string PS4SaveDataImagePath; // PlayerSettings.PS4.SaveDataImagePath
	public string PS4ShareFilePath; // PlayerSettings.PS4.ShareFilePath


	// PS Vita build settings
	// ---------------------------------------------------------------

	public string PSVTrophyPackagePath; // PlayerSettings.psp2NPTrophyPackPath (Unity 5: PlayerSettings.PSVita.npTrophyPackPath)
	public string PSVParamSfxPath; // PlayerSettings.psp2ParamSfxPath (Unity 5: PlayerSettings.PSVita.paramSfxPath)


	public string PSVNpCommsId; // PlayerSettings.psp2NPCommsID (Unity 5: PlayerSettings.PSVita.npCommunicationsID)
	public string PSVNpCommsSig; // PlayerSettings.psp2NPCommsSig (Unity 5: PlayerSettings.PSVita.npCommsSig)

	
	// new values in Unity 5:

	public string PSVBuildSubtarget; // EditorUserBuildSettings.psp2BuildSubtarget

	public string PSVShortTitle; // PlayerSettings.PSVita.shortTitle
	public string PSVAppVersion; // PlayerSettings.PSVita.appVersion
	public string PSVMasterVersion; // PlayerSettings.PSVita.masterVersion
	public string PSVAppCategory; // PlayerSettings.PSVita.category
	public string PSVContentId; // PlayerSettings.PSVita.contentID

	public string PSVNpAgeRating; // PlayerSettings.PSVita.npAgeRating
	public string PSVParentalLevel; // PlayerSettings.PSVita.parentalLevel
	
	public string PSVDrmType; // PlayerSettings.PSVita.drmType
	public bool PSVUpgradable; // PlayerSettings.PSVita.upgradable
	public string PSVTvBootMode; // PlayerSettings.PSVita.tvBootMode
	public bool PSVAcquireBgm; // PlayerSettings.PSVita.acquireBGM
	public bool PSVAllowTwitterDialog; // PlayerSettings.PSVita.AllowTwitterDialog
	
	public string PSVMediaCapacity; // PlayerSettings.PSVita.mediaCapacity
	public string PSVStorageType; // PlayerSettings.PSVita.storageType
	public bool PSVTvDisableEmu; // PlayerSettings.PSVita.tvDisableEmu
	public bool PSVNpSupportGbmOrGjp; // PlayerSettings.PSVita.npSupportGBMorGJP
	public string PSVPowerMode; // PlayerSettings.PSVita.powerMode
	public bool PSVUseLibLocation; // PlayerSettings.PSVita.useLibLocation
	
	public bool PSVHealthWarning; // PlayerSettings.PSVita.healthWarning
	public string PSVEnterButtonAssignment; // PlayerSettings.PSVita.enterButtonAssignment
	
	public bool PSVInfoBarColor; // PlayerSettings.PSVita.infoBarColor
	public bool PSVShowInfoBarOnStartup; // PlayerSettings.PSVita.infoBarOnStartup
	public int PSVSaveDataQuota; // PlayerSettings.PSVita.saveDataQuota
	
	// paths
	public string PSVPatchChangeInfoPath; // PlayerSettings.PSVita.patchChangeInfoPath
	public string PSVPatchOriginalPackPath; // PlayerSettings.PSVita.patchOriginalPackage
	public string PSVKeystoneFilePath; // PlayerSettings.PSVita.keystoneFile
	public string PSVLiveAreaBgImagePath; // PlayerSettings.PSVita.liveAreaBackroundPath
	public string PSVLiveAreaGateImagePath; // PlayerSettings.PSVita.liveAreaGatePath
	public string PSVCustomLiveAreaPath; // PlayerSettings.PSVita.liveAreaPath
	public string PSVLiveAreaTrialPath; // PlayerSettings.PSVita.liveAreaTrialPath
	
	public string PSVManualPath; // PlayerSettings.PSVita.manualPath


	
	// Samsung TV build settings
	// ---------------------------------------------------------------

	public string SamsungTVDeviceAddress; // PlayerSettings.SamsungTV.deviceAddress
	public string SamsungTVAuthor; // PlayerSettings.SamsungTV.productAuthor
	public string SamsungTVAuthorEmail; // PlayerSettings.SamsungTV.productAuthorEmail
	public string SamsungTVAuthorWebsiteUrl; // PlayerSettings.SamsungTV.productLink
	public string SamsungTVCategory; // PlayerSettings.SamsungTV.productCategory
	public string SamsungTVDescription; // PlayerSettings.SamsungTV.productDescription



	// Derived Values
	// ---------------------------------------------------------------


	public bool HasValues
	{
		get
		{
			return !string.IsNullOrEmpty(CompanyName) && !string.IsNullOrEmpty(NETApiCompatibilityLevel);
		}
	}
}

}
